League of Hunters



Run Time: 7 days

Off-Time: 14 days

Member Count: 10

Cost to Create: 100(?) Diamonds

Rules
According to the in-game tooltip, the rules are as follows:


 * 1) Different types and evolutions of monsters will be drawn in Monster Hunting. The higher the evolution, the stronger the monster, and the more rewards and points can be obtained after defeating the monster. All rewards will be sent via Mailbox when event ends.
 * 2) Monsters have powerful skills and elemental resistance, and skillbooks can be obtained after defeating them.
 * 3) Each monster can be challenged by one challenger at a time. Monster might be challenged by players in other leagues.
 * 4) After winning the battle, the slot goes into a short cooldown (30min). When the cooldown is over, the monster will be available to challenge again.
 * 5) The skill of hunting will be represented by personal level for this activity. If it doesn't meet the least level requirement for a season, level will go down by 1.
 * 6) Personal level change rule: Decide based on total points each season.
 * 7) Detailed points required for level up or stay:
 * 8) Lv1: 40 up
 * 9) Lv2: 120 up; 30 stay
 * 10) Lv3: 360 up; 90 stay
 * 11) Lv4: 1000 up; 270 stay
 * 12) Lv5: 750 stay
 * 13) League points are equal to the sum of all personal points in the league. League level rests when the activity begins.

Once the event begins, leagues are presented with a board of 12 monsters, each varying in difficulty level and element type. The board refreshes every 2hrs, which means that (if perfectly timed) each monster can be challenged up to four times.

Every player starts the event with 20 challenge tickets. Each successful challenge consumes 1 ticket, and failed challenges consume 0.

Team strength in when completing monster challenges is affected by both permanent stats (evolution, levels, skillbooks, etc.) and the stats/gear from your present run. This means that you may have an easier time with the same monster at the end of a run than at the beginning.

General Target Info and Rewards
Every monster you defeat will earn a set of rewards for you and add a set of rewards to the "League Rewards" pool. At the end of the event, every player will receive the skillbooks displayed both under "My Rewards" and "League Rewards."

Regardless of the specific monster target, you can expect to earn these prizes at each difficulty level:


 * Blood Moon 1:
 * Resistances:
 * 0 to counter element
 * 25 to two elements
 * 75 to two elements
 * Immune to own element
 * Personal Rewards:
 * Basic Skillbooks x25
 * League Rewards:
 * Basic Skillbook x3
 * Score: +5
 * Blood Moon 2:
 * Resistances:
 * 0 to counter element
 * 25 to one element
 * 75 to two elements
 * Immune to two elements
 * Personal Rewards:
 * Basic Skillbooks x25
 * Intermediate Skillbooks x5
 * League Rewards:
 * Basic Skillbooks x5
 * Score: +15
 * Blood Moon 3:
 * Resistances:
 * 0 to counter element
 * 75 to two elements
 * Immune to all other elements
 * Personal Rewards:
 * 20x Intermediate Skillbooks
 * League Rewards:
 * 3x Intermediate Skillbooks
 * Score: +40
 * Blood Moon 4:
 * Resistances:
 * 0 to counter element
 * 75 to one element
 * Immune to all other elements
 * Personal Rewards:
 * Advanced Skillbooks x3
 * Intermediate Skillbooks x20
 * League Rewards:
 * Intermediate Skillbooks x4
 * Score: +100
 * Blood Moon 5:
 * Resistances:
 * 0 to counter element
 * Immune to all other elements
 * Personal Rewards:
 * Advanced Skillbooks x8
 * League Rewards:
 * Advanced Skillbook x1
 * Score: +250